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These options are described in greater detail on the Animation Behaviors page.I guess it makes animation update and blending more complicated, and in many cases it isn’t really required. There, you will find a set of options for controlling how exactly the selected joint(s) (and animation assigned to them) should be exported. to be ignored for a particular joint during export.
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The same goes for animation: it is possible to manually set types of animation - such as translation, rotation etc. Export CustomizationĪnimation export in Cascadeur can be customized within wide limits.įor example, you can choose which joints should be exported and which to ignore. Higher values result in better quality, but also increase the size of the file(s).Ĥ. Once the parameters are set, click the Start rendering button. Render Quality defines the quality/level of compression for the video/images. Resolution can be set manually or selected from one of the presets (to select a preset, click the square-shaped button to the right from the resolution values).
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Resolution sets the width and the height of the video/images. Output Name sets the name for the video file/image sequence files. Output Directory sets the folder to store the rendered scene. Output To defines whether the scene should be rendered as a video file (the video file option), or as a sequence of pictures (the image files option). In this window, you'll need to set the output parameters for your video file: Select Export → Video|Sequence from the File menu:ģ. This can be useful when you're creating multiple animations for the same model:Īnother available option is to export an animation as a video file.ġ. To do this, select File → Export Fbx/Dae → Without Meshes. Select the format and the name for the file.Īlternatively, you can export only the joints (but not the model itself) and animation associated with them. Select File → Export Fbx/Dae → Scene - selected objects.ģ. For this, you can use Scene - selected object option:ġ. Sometimes, however, you might need to export only some parts of the scene. There, you can select a file format (either FBX or DAE) and set a name and destination for the file. Select Export Fbx/Dae → Scene from the File menu.Ģ. To export the whole scene, including models, animations and auxillary elements such as camera setups:ġ. Respectively, if you want to use ASCII FBX format, set this parameter to On. Select Settings window from the Settings menu. But as this format is not recognized by some 3D software, you might have to use binary format for exporting your models and animations.ġ. as text) or binary format.īy default, Cascadeur uses ASCII format. Switching FBX FormatsįBX files can store data in either ASCII (i.e. Cascadeur gives you an option to export your work in FBX and DAE formats to continue in other software.
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